The Secret DungeonNews

The Secret Dungeon launches a two-player fantasy quest

The Secret Dungeon launches a two-player fantasy quest. Daniel Manzie sends two local partners through fallen kingdoms with swords, magic, weapons, upgrades…

Two adventurers exploring a dark chamber in The Secret Dungeon
The campaign is designed around two players sharing the same screen. Credit: Daniel Manzie.

The Secret Dungeon launched on Steam on August 24 as a two-player fantasy adventure from developer Daniel Manzie. A once-legitimate kingdom has become a base for dark magic, and the paired adventurers travel through its captured realms to recover equipment and uncover what happened below.

The Secret Dungeon: confirmed launch features

The campaign includes swords, magic, weapons, items and character upgrades spread across enchanted regions. Steam lists shared or split-screen cooperative play as well as Remote Play Together, allowing one owner to stream the local session to a remote partner through Valve’s supported feature.

How the central mechanic works

Cooperation is not presented as an optional party-size increase; the store description consistently frames the journey for two participants. An approachable control scheme is intended to make the opening easy to enter, while hidden upgrades and deeper dungeon routes provide reasons to search beyond the main path.

Release and platform context

The Secret Dungeon supports Windows, controllers and Family Sharing. It lists single-player in Steam’s feature panel alongside local co-op, although the developer’s description emphasizes the paired experience. Online matchmaking and a four-player mode are not advertised.

This report reflects the developer’s official Steam information available on August 24, 2026. Store features and Early Access plans can change after publication, so the linked page and current build remain the final references.

Source: official Steam store page. Release dates, modes and feature counts come from the developer’s listing; the analysis is our own.

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Editorial note

Facts and mechanics were checked against the linked primary sources before publication.

This article was reviewed on August 24, 2026.

Portrait of Dmitri Aslanov
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Reviews editor

Dmitri reviews games by tracing their complete loop: how a system is introduced, how it changes under pressure and whether it still produces interesting decisions after the novelty fades. He has a particular interest in RPG economies, tactical combat and performance problems that alter mechanical feel. Every verdict is written for a specific player rather than an imaginary universal audience.

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