DeadlineNews

Deadline makes every movement a permanent wall

Deadline makes every movement a permanent wall. Orikazi’s precision platformer scores clean routes across more than 50 pages and includes a one-use gap in…

Living ink character drawing a wall across a notebook level
The route left behind by the player becomes solid level geometry. Credit: Orikazi.

Deadline launched on Steam on August 22 with a platforming rule that makes movement permanent. The player controls living ink, and every ordinary jump or fall leaves a solid stroke that future movement must climb, cross or avoid for the rest of the level.

Deadline: confirmed launch features

More than 50 single-screen stages use notebook paper, graph paper and aged parchment. A Pen Lift provides one dash that leaves no line, while solvent pools remove ink and fresh pages reset the architecture. Correction marks and the pursuing Red Pen create the hazards.

How the central mechanic works

Finishing is only the first measurement. Medal scores use total stroke length, rewarding compact routes rather than raw speed. The completed path is displayed as a framed drawing, so every solution also records the player’s sequence of decisions and the walls created along the way.

Release and platform context

Deadline is available on Windows with achievements, Steam Cloud, leaderboards, a level editor and Steam Workshop. Its feature panel also lists online PvP, although the store description focuses primarily on the authored puzzle campaign. Players should check the live build for the current multiplayer implementation.

This report reflects the developer’s official Steam information available on August 22, 2026. Store features and Early Access plans can change after publication, so the linked page and current build remain the final references.

Source: official Steam store page. Release dates, modes and feature counts come from the developer’s listing; the analysis is our own.

More recent puzzle coverage: Sudoku Mania, Every Step Counts and DefuseOrder.

Editorial note

Facts and mechanics were checked against the linked primary sources before publication.

This article was reviewed on August 24, 2026.

Portrait of Lena Ortiz
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FPS strategy editor

Lena spent six years coaching amateur and semi-professional FPS rosters before moving into editorial work. She writes about spacing, utility, communication and the small protocols that let five players solve the same problem at the same time. Her guides replace vague advice with an observable trigger, a repeatable response and a way to review the result.

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