AnubisNews

Anubis launches its whip-powered pyramid climb

Anubis launches its whip-powered pyramid climb. Confirmed August 2026 launch facts and practical context from the official Steam release page. Details.

Legless pharaoh climbing the pyramid with a whip in Anubis
Anubis launched on Steam on August 17, 2026.

Anubis launched on Steam on August 17, 2026. The precision platformer makes a punished pharaoh climb out of purgatory without legs, using only a whip for movement.

Anubis: confirmed details

Traditional platforming meets a climbing-game structure in a cartoon interpretation of ancient Egypt. The player must attach the whip, swing and gain height toward the pyramid’s apex, where the pharaoh hopes to cleanse his soul. Falls turn mechanical mistakes into lost vertical progress. The official store listing credits Darkmode Games as developer and publisher.

What changed for players

Removing ordinary walking makes the whip both a traversal tool and the source of every recovery. The humorous premise softens the frustration of a punishing climb, while one continuous ascent gives each mastered section lasting importance.

Availability and lasting context

Anubis is listed as a released product rather than an Early Access build. Patches may still change performance, balance and interface details after launch. The confirmed release supports Windows. This report describes only features documented in the official listing at publication time. Store availability and supported languages can vary by region, while pricing, online availability and later updates should be checked on the live store page.

This report separates features released on the stated date from later patches and community expectations. Balance values and platform support can change, but the documented release history remains the same.

Sources: primary release notes or official records. Factual claims were checked against these records; interpretation is our own.

Continue with the Kaizensclan archive, our practical guides and the latest game reviews.

Editorial note

Facts and mechanics were checked against the linked primary sources before publication.

This article was reviewed on August 18, 2026.

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FPS strategy editor

Lena spent six years coaching amateur and semi-professional FPS rosters before moving into editorial work. She writes about spacing, utility, communication and the small protocols that let five players solve the same problem at the same time. Her guides replace vague advice with an observable trigger, a repeatable response and a way to review the result.

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