ValorantEsports

EDG vs Heretics: the five-map Champions 2024 final

The EDG vs Team Heretics Champions 2024 final went all five maps in Seoul on August 25. EDward Gaming won 3–2, delivering China’s first global VALORANT title.

EDward Gaming and Team Heretics on stage at the VALORANT Champions 2024 final
EDward Gaming beat Team Heretics 3–2 to win Champions 2024 in Seoul.

The EDG vs Team Heretics Champions 2024 final went all five maps in Seoul on August 25. EDward Gaming won 3–2, delivering China’s first global VALORANT title after a series in which neither team could protect momentum for long.

Road to the final

EDG advanced through the upper bracket by defeating Sentinels and Leviatán. Heretics lost the upper final to EDG, then beat Leviatán in the lower final to earn an immediate rematch. That route gave both teams recent evidence about map choices, defensive habits and the pressure points around first contact.

EDG vs Team Heretics Champions 2024 final: map-by-map recap

Heretics opened the final strongly, but EDG repeatedly answered rather than allowing one map to define the series. The teams traded control through four maps and reached a deciding fifth. On Abyss, EDG held its structure through the final defensive rounds and completed the 3–2 win.

The decisive pattern

Zheng “ZmjjKK” Yongkang created openings with fearless Operator and rifle peaks, yet the title required more than isolated highlights. EDG traded behind his pressure and kept late-round options alive. Heretics could punish the first layer, but the second contact often arrived before it could convert space into safety.

Why the result still matters

ZmjjKK was named the tournament’s first Champions MVP, and EDG’s victory changed the competitive ceiling associated with the VCT CN region. The final also completed a breakout year for a young Heretics roster. Its lasting image is competitive balance: five maps decided by teams willing to retake initiative immediately.

Dates, scores, placements and prize information were checked against published tournament records. Tactical conclusions describe the recorded games and are not presented as quotations from players or coaches.

Sources: primary release notes or official records and supporting tournament or product documentation. Factual claims were checked against these records; interpretation is our own.

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Editorial note

Facts and mechanics were checked against the linked primary sources before publication.

This article was reviewed on August 11, 2026.

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Dmitri reviews games by tracing their complete loop: how a system is introduced, how it changes under pressure and whether it still produces interesting decisions after the novelty fades. He has a particular interest in RPG economies, tactical combat and performance problems that alter mechanical feel. Every verdict is written for a specific player rather than an imaginary universal audience.

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