CS2Esports

Vitality sweep MOUZ to win IEM Dallas 2025

Vitality beat MOUZ 3-0 in the IEM Dallas 2025 final, extending their trophy streak to six straight events and their unbeaten series run to 30 matches.

Vitality and MOUZ players featured for the IEM Dallas 2025 grand final
Vitality completed a 3-0 final against MOUZ in Dallas. Source: ESL Counter-Strike.

Vitality defeated MOUZ 3-0 in the IEM Dallas 2025 grand final, collecting a sixth consecutive tournament trophy and extending their unbeaten series run to 30 matches.

A final controlled from the first map

MOUZ entered with enough structure and firepower to threaten any opponent, but Vitality repeatedly converted opening advantages into stable late rounds. The sweep reflected a team comfortable changing pace without losing its trading shape.

The result mattered beyond one trophy. Maintaining a long winning sequence across different formats requires map depth, reliable preparation and the ability to survive opponents who have studied the same demos for weeks.

Why the streak became the story

Every additional title increased the pressure surrounding Vitality, yet their fundamentals remained recognizable. ZywOo supplied elite impact, while apEX’s team kept finding rounds that did not depend on a single mechanical rescue.

MOUZ still left Dallas as a leading contender. A 0-3 final exposes gaps, but reaching the deciding series confirms the roster’s consistency. The useful review is to separate map-specific failures from the processes that carried the team through the bracket.

Readers preparing their own map protocols can use our Ancient T-side utility guide, while our CS2 map update coverage tracks the environment surrounding pro play.

Result: Vitality 3-0 MOUZ. Source: HLTV, May 25, 2025.

Editorial note

Facts and mechanics were checked against the linked primary sources before publication.

This article was reviewed on August 7, 2026.

Portrait of Dmitri Aslanov
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Reviews editor

Dmitri reviews games by tracing their complete loop: how a system is introduced, how it changes under pressure and whether it still produces interesting decisions after the novelty fades. He has a particular interest in RPG economies, tactical combat and performance problems that alter mechanical feel. Every verdict is written for a specific player rather than an imaginary universal audience.

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