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K-jihacheol turns 2,361 stations into a typing race

K-jihacheol turns 2,361 stations into a typing race. The route game covers 94 lines in 26 cities, supports local station names and records times across…

Subway route and station typing field in K-jihacheol
Typing the next correct station moves the train one stop along its route. Credit: iamleyathankyou.

K-jihacheol launched on Steam on August 22 with an unusual measure of transit knowledge: type every station in the correct order as quickly as possible. Its 94 lines cover 2,361 stations across 26 cities and 19 countries, from Seoul and Tokyo to New York, London and Sydney.

K-jihacheol: confirmed launch features

Drive mode keeps the route map visible, Memory hides it and Race places the player against an AI conductor with three difficulty levels. A hint can reveal a forgotten stop at a time penalty. Records are stored separately for lines and modes, with combos, flawless runs and quests supporting repeat attempts.

How the central mechanic works

Station names use local writing conventions where supported. Tokyo expects Japanese, Taipei accepts Chinese characters or Pinyin and New York uses English. That makes fast runs a combination of route recall, keyboard familiarity and language input rather than a generic list memorized in one alphabet.

Release and platform context

K-jihacheol is a Windows single-player release with keyboard-only and mouse-only options, adjustable difficulty and save-anytime support. The store page lists metro systems across Korea, Japan, Asia, Europe, the Americas and Oceania; it does not promise real-time timetable data.

This report reflects the developer’s official Steam information available on August 22, 2026. Store features and Early Access plans can change after publication, so the linked page and current build remain the final references.

Source: official Steam store page. Release dates, modes and feature counts come from the developer’s listing; the analysis is our own.

More recent puzzle coverage: Sudoku Mania, Every Step Counts and DefuseOrder.

Editorial note

Facts and mechanics were checked against the linked primary sources before publication.

This article was reviewed on August 24, 2026.

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Marta started covering Counter-Strike in small LAN halls before moving into event reporting and long-form match analysis. Her work follows the decisions hidden by a final score: how an economy was protected, why a rotation arrived late and what a roster change asks a team to relearn. She leads Kaizensclan’s esports desk and edits reporting that crosses more than one competitive scene.

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