Schedule INews

Schedule I patch fixes multiplayer and vehicle controls

Schedule I patch fixes multiplayer and vehicle controls. Version 0.4.6f13 repairs respawning, rebound driving inputs, doubled NPC damage and several quest.

Schedule I characters and vehicles shown in patch artwork
Schedule I v0.4.6f13 patch artwork Credit: TVGS.

Schedule I patch v0.4.6f13 is a bug-fix release aimed at multiplayer, controls and quest progression. It restores the respawn button in a one-player multiplayer session and applies rebound forward and backward inputs to vehicles and skateboards.

Schedule I: confirmed details

Non-host clients should no longer take double damage from NPC melee attacks. Payphones can be reused after leaving an unfinished call, employee tutorial quests update correctly at 4 a.m. and Uncle Nelson’s prologue dialogue has been repaired. The patch also fixes a warehouse liquid drum that could fall through the floor and eventually trigger a floating-point error affecting Manny and Igor’s conversation prompt.

What changes for players

The double-damage fix directly restores parity between host and client combat. Consistent rebinding matters for players who cannot use default movement keys, while the payphone and employee changes remove blockers from ordinary progression. The unusually specific drum bug shows how a distant physics object could break an apparently unrelated conversation.

Timing and wider context

The notes list fixes rather than new businesses or production systems. Players with an affected save should test the repaired interaction after updating, but a past blocker may still require returning to the relevant quest state or reloading the area.

The feature list and timing above reflect the developer’s announcement published on August 14, 2026. Future hotfixes can adjust balance or availability, so live values should be checked against the current client.

Source: official announcement. All release dates, named features and numerical values in this report come from that primary source; the analysis is our own.

More live-service context: Apex Legends Showdown explained, Marvel Rivals Season 3 and Helldivers 2 Into the Unjust.

Editorial note

Facts and mechanics were checked against the linked primary sources before publication.

This article was reviewed on August 19, 2026.

Portrait of Marta Kovács
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Senior esports editor

Marta started covering Counter-Strike in small LAN halls before moving into event reporting and long-form match analysis. Her work follows the decisions hidden by a final score: how an economy was protected, why a rotation arrived late and what a roster change asks a team to relearn. She leads Kaizensclan’s esports desk and edits reporting that crosses more than one competitive scene.

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