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SKT vs KOO Tigers: the Worlds 2015 final revisited

The SKT vs KOO Tigers Worlds 2015 final ended 3–1 in Berlin on October 31. SKT arrived unbeaten at the tournament, lost its only game of the event in this.

SK Telecom T1 facing KOO Tigers in the 2015 World Championship final
SKT beat KOO Tigers 3–1 in Berlin to claim a second world title.

The SKT vs KOO Tigers Worlds 2015 final ended 3–1 in Berlin on October 31. SKT arrived unbeaten at the tournament, lost its only game of the event in this series, then closed the fourth map with the same controlled pressure that defined the run.

Road to the final

SKT swept ahq and Origen in the knockout stage after a perfect group. KOO entered as Korea’s lower seed, eliminated KT Rolster and then swept Fnatic. The matchup paired SKT’s lane control and flexible drafting with KOO’s willingness to accelerate through support movement and coordinated fights.

SKT vs KOO Tigers Worlds 2015 final: map-by-map recap

SKT won the first two games by converting early advantages into map control. KOO broke the perfect-tournament storyline in game three, forcing fights before SKT could settle. The favorite reset in game four: MaRin’s top-side influence and cleaner objective sequencing denied KOO another chaotic opening.

The decisive pattern

SKT made the map smaller after gaining a lead. Vision around the next objective arrived before the fight, and Faker did not need to chase every highlight for the composition to work. KOO’s win demonstrated the value of tempo, but sustaining that speed across the full series demanded risks SKT could punish.

Why the result still matters

The trophy made SKT the first two-time League of Legends world champion. MaRin received the final MVP award, while Faker and Bengi added a second title to their 2013 win. The series is remembered less for a surprise draft than for the precision with which SKT restored order after its first loss.

Dates, scores, placements and prize information were checked against published tournament records. Tactical conclusions describe the recorded games and are not presented as quotations from players or coaches.

Sources: primary release notes or official records and supporting tournament or product documentation. Factual claims were checked against these records; interpretation is our own.

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Editorial note

Facts and mechanics were checked against the linked primary sources before publication.

This article was reviewed on August 11, 2026.

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Dmitri reviews games by tracing their complete loop: how a system is introduced, how it changes under pressure and whether it still produces interesting decisions after the novelty fades. He has a particular interest in RPG economies, tactical combat and performance problems that alter mechanical feel. Every verdict is written for a specific player rather than an imaginary universal audience.

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