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SK Telecom T1 vs Samsung Galaxy: Worlds 2016 final

The SK Telecom T1 vs Samsung Galaxy Worlds 2016 final finished 3–2 at Staples Center on October 29. SKT won the first two games, Samsung forced a fifth, and.

SK Telecom T1 celebrating the 2016 World Championship
SK Telecom T1 survived Samsung Galaxy’s comeback to win the 2016 final 3–2.

The SK Telecom T1 vs Samsung Galaxy Worlds 2016 final finished 3–2 at Staples Center on October 29. SKT won the first two games, Samsung forced a fifth, and SKT secured a third world championship.

Road to the final

SKT advanced from Group B before beating Royal Never Give Up and ROX Tigers, the latter in a five-game semifinal. Samsung emerged from Group D, then swept Cloud9 and H2K. Their meeting brought two Korean teams to the final and reunited organizations with earlier championship history.

SK Telecom T1 vs Samsung Galaxy Worlds 2016 final: map-by-map recap

SKT controlled games one and two and appeared close to a sweep. Samsung answered through longer, patient games three and four, punishing attempts to close and taking objectives after extended fights. In game five, SKT rebuilt control and converted the deciding advantages to stop the reverse sweep.

The decisive pattern

The final turned on endurance and reset quality. Samsung proved the initial matchup was not solved, while SKT avoided carrying the failed finishes of games three and four into the decider. Faker received the Finals MVP, but the fifth-game recovery depended on the entire lineup restoring disciplined vision and objective sequencing.

Why the result still matters

SKT became the first organization to win three League world titles and the first to defend the championship. The five-game final also established Samsung as the opponent that could push the dynasty to its limit; one year later, the organizations met again with a different result.

Dates, scores, placements and prize information were checked against published tournament records. Tactical conclusions describe the recorded games and are not presented as quotations from players or coaches.

Sources: primary release notes or official records. Factual claims were checked against these records; interpretation is our own.

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Editorial note

Facts and mechanics were checked against the linked primary sources before publication.

This article was reviewed on August 11, 2026.

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Dmitri reviews games by tracing their complete loop: how a system is introduced, how it changes under pressure and whether it still produces interesting decisions after the novelty fades. He has a particular interest in RPG economies, tactical combat and performance problems that alter mechanical feel. Every verdict is written for a specific player rather than an imaginary universal audience.

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