Dota 2Esports

NAVI vs EHOME: The International 2011 final revisited

The NAVI vs EHOME International 2011 final ended 3–1 in Cologne, where Dota 2 was presented to a global competitive audience at Gamescom. NAVI became the firs.

NAVI and EHOME competing in the first International final
NAVI beat EHOME 3–1 at Gamescom to win the first edition of The International.

The NAVI vs EHOME International 2011 final ended 3–1 in Cologne, where Dota 2 was presented to a global competitive audience at Gamescom. NAVI became the first International champion and received the event’s $1 million top prize.

Road to the final

Sixteen invited teams played the event from August 17 to 21. NAVI moved through the winners’ side, while EHOME recovered through the lower bracket and defeated Scythe Gaming to reach the final. The format gave NAVI a one-game advantage for arriving from the upper bracket.

NAVI vs EHOME International 2011 final: map-by-map recap

With the advantage included, NAVI began one win ahead. EHOME took the first played game to level the final, but NAVI won the next two and completed the official 3–1 score. The compact series reflected a tournament where teams were learning a new game in public as well as playing for an unprecedented prize.

The decisive pattern

NAVI adapted more cleanly after EHOME’s answer. The draft and map decisions cannot be separated from the 2011 build, whose heroes, items and interface differed substantially from modern Dota 2. What survives on the record is the ability to reset after losing the opening played game.

Why the result still matters

The result created Dota 2’s first world champion before the game’s full public release. More importantly, the $1.6 million prize pool and Valve’s production established The International as an annual target. Later tournaments became larger, but their lineage begins with this 3–1 final.

Dates, scores, placements and prize information were checked against published tournament records. Tactical conclusions describe the recorded games and are not presented as quotations from players or coaches.

Sources: primary release notes or official records. Factual claims were checked against these records; interpretation is our own.

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Editorial note

Facts and mechanics were checked against the linked primary sources before publication.

This article was reviewed on August 11, 2026.

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Dmitri reviews games by tracing their complete loop: how a system is introduced, how it changes under pressure and whether it still produces interesting decisions after the novelty fades. He has a particular interest in RPG economies, tactical combat and performance problems that alter mechanical feel. Every verdict is written for a specific player rather than an imaginary universal audience.

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