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Subnautica 2 Buddy System adds proximity chat

Subnautica 2 Buddy System adds proximity chat. Early Access 1.2 is scheduled for August 19 with trading, revives, tracking tags and spatial voice communication.

Subnautica 2 divers swimming together in Buddy System artwork
Subnautica 2 Early Access 1.2 Buddy System artwork Credit: Unknown Worlds Entertainment / Krafton.

The Subnautica 2 Buddy System update is scheduled for August 19 as Early Access version 1.2. Unknown Worlds’ preview focuses on multiplayer communication and recovery tools rather than a new biome reveal.

Subnautica 2 Buddy System: confirmed details

Confirmed features include Proximity Chat, Player Trading, Revives and a new Tracking Tag. Creative Director Anthony Gallegos presented the systems in the official update vlog and also teased material planned for the later Early Access 2 update. The current announcement does not say that the tease is part of version 1.2.

What changes for players

Proximity chat connects communication to physical distance, which can make separation underwater a real coordination problem. Trading removes the need to drop items informally, revives reduce the finality of a co-op mistake and tracking tags can help a group keep important locations or objects visible.

Timing and wider context

The official post was published August 18 and says the update is out August 19. This article records that announced schedule; players should confirm that their client shows version 1.2 before expecting the new multiplayer tools. Early Access 2 remains a separate future update.

The feature list and timing above reflect the developer’s announcement published on August 18, 2026. Future hotfixes can adjust balance or availability, so live values should be checked against the current client.

Source: official announcement. All release dates, named features and numerical values in this report come from that primary source; the analysis is our own.

More live-service context: Apex Legends Showdown explained, Marvel Rivals Season 3 and Helldivers 2 Into the Unjust.

Editorial note

Facts and mechanics were checked against the linked primary sources before publication.

This article was reviewed on August 19, 2026.

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Dmitri reviews games by tracing their complete loop: how a system is introduced, how it changes under pressure and whether it still produces interesting decisions after the novelty fades. He has a particular interest in RPG economies, tactical combat and performance problems that alter mechanical feel. Every verdict is written for a specific player rather than an imaginary universal audience.

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