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Rainbow Six Siege Y11S3 reworks Dokkaebi and Kali

Rainbow Six Siege Y11S3 reworks Dokkaebi and Kali. Ubisoft’s designer notes change Dokkaebi’s connection rules and speed up Kali’s CSRX 300 handling in the.

Dokkaebi and Kali featured in Rainbow Six Siege Y11S3 notes
Rainbow Six Siege Y11S3 Designer’s Notes artwork Credit: Ubisoft.

Rainbow Six Siege Y11S3 changes how Dokkaebi completes a Jegeo Payload connection and gives Kali a faster, more flexible CSRX 300. Ubisoft detailed the intent before the season so players can separate confirmed mechanics from speculation.

Rainbow Six Siege Y11S3: confirmed details

Dokkaebi must maintain a continuous connection; an interruption cancels the action, and defenders can detect her tablet. EMP impacts leave her kit while breach charges return. Kali can swap V-Lance ammunition without leaving aim-down-sights, the CSRX zoom levels move from 5x and 12x to 3.5x and 8x, its pump time drops to 0.8 seconds and maximum ammunition rises from 36 to 51.

What changes for players

Dokkaebi gains clearer counterplay because defenders can interrupt a committed connection rather than only react afterward. Kali’s lower magnification and faster cycling support closer engagements, while the larger reserve reduces the punishment for using the rifle to open surfaces. Increased recoil and hip spread still protect the weapon from becoming universally easy.

Timing and wider context

These values come from Y11S3 Designer’s Notes and may be adjusted after test data. The document covers more operators and weapons than the two highlighted here; this report focuses on the changes with the clearest effect on operator identity.

The feature list and timing above reflect the developer’s announcement published on August 17, 2026. Future hotfixes can adjust balance or availability, so live values should be checked against the current client.

Source: official announcement. All release dates, named features and numerical values in this report come from that primary source; the analysis is our own.

More live-service context: Apex Legends Showdown explained, Marvel Rivals Season 3 and Helldivers 2 Into the Unjust.

Editorial note

Facts and mechanics were checked against the linked primary sources before publication.

This article was reviewed on August 19, 2026.

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Marta started covering Counter-Strike in small LAN halls before moving into event reporting and long-form match analysis. Her work follows the decisions hidden by a final score: how an economy was protected, why a rotation arrived late and what a roster change asks a team to relearn. She leads Kaizensclan’s esports desk and edits reporting that crosses more than one competitive scene.

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