Counter-Strike 2Esports

G2 vs Vitality: the improvised IEM Dallas 2024 final

The G2 vs Vitality IEM Dallas 2024 final ended 2–1 on June 2, but the score only hints at the upset. G2 entered the event with Stewie2K replacing HooXi,.

G2 Esports and Team Vitality players at the IEM Dallas 2024 final
G2 completed an unlikely Dallas run with Stewie2K standing in for HooXi.

The G2 vs Vitality IEM Dallas 2024 final ended 2–1 on June 2, but the score only hints at the upset. G2 entered the event with Stewie2K replacing HooXi, survived the lower bracket and then beat a Vitality side built around ZywOo.

Road to the final

G2 lost to Vitality in the upper bracket before eliminating MOUZ and FaZe in successive playoff series. That route gave the stand-in lineup more stage rounds than expected. Vitality reached the final through the cleaner side of the bracket and had already shown it could punish G2’s limited preparation.

G2 vs Vitality IEM Dallas 2024 final: map-by-map recap

Inferno became a 19–16 overtime win for G2 after both teams found long defensive stretches. Vitality answered 16–13 on Anubis, where its structure survived late pressure. Nuke decided the trophy. G2’s CT rotations and m0NESY’s opening impact created a lead that became a 13–8 finish.

The decisive pattern

G2 simplified responsibility without becoming passive. Stewie2K supplied aggressive space and communication, while NiKo and m0NESY converted the higher-value duels. On Nuke, that clarity mattered more than a deep stand-in playbook: defenders arrived together and Vitality rarely received an isolated target.

Why the result still matters

The win was G2’s first trophy of 2024 and one of Counter-Strike’s memorable stand-in runs. m0NESY earned the event MVP. Dallas did not prove that emergency lineups are automatically freer or stronger; it showed how elite individual form and a narrow, trusted plan can survive a best-of-three final.

Dates, scores, placements and prize information were checked against published tournament records. Tactical conclusions describe the recorded games and are not presented as quotations from players or coaches.

Sources: primary release notes or official records and supporting tournament or product documentation. Factual claims were checked against these records; interpretation is our own.

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Editorial note

Facts and mechanics were checked against the linked primary sources before publication.

This article was reviewed on August 11, 2026.

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Dmitri reviews games by tracing their complete loop: how a system is introduced, how it changes under pressure and whether it still produces interesting decisions after the novelty fades. He has a particular interest in RPG economies, tactical combat and performance problems that alter mechanical feel. Every verdict is written for a specific player rather than an imaginary universal audience.

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