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EDG edge DWG KIA 3–2 to win Worlds 2021

EDward Gaming defeated defending champion DWG KIA 3–2 in the 2021 World Championship final to claim the Summoner’s Cup. Read the verified context and practical.

EDward Gaming celebrating the 2021 League of Legends world championship
EDG won a five-game final against defending champion DWG KIA in Reykjavík.

EDward Gaming beat DWG KIA 3–2 in the League of Legends World Championship final on November 6, 2021. The victory in Reykjavík delivered EDG’s first world title and ended DWG KIA’s attempt to repeat as champion.

Road to the final

EDG finished second in Group B before surviving two consecutive five-game knockout series against Royal Never Give Up and Gen.G. DWG KIA won its group and reached the final unbeaten in series, including a 3–2 semifinal over T1. The paths made the reigning champion the apparent favorite.

EDG vs DWG KIA Worlds 2021: series recap

EDG took game one, DWG KIA answered twice, and the LPL champion entered game four one loss from elimination. EDG stabilized the map, forced a deciding fifth game and controlled the final objective sequence to finish the comeback. Scout’s mid-lane consistency earned finals MVP recognition.

The decisive turn

The decisive advantage was discipline around neutral objectives and vision when the series became tense. EDG stopped offering the defending champion easy transitions from lane pressure into dragons or Baron. In game five, that patience made every DWG KIA attempt to recover territory more expensive.

Why the result matters

The result gave the LPL its third different world champion and proved EDG could translate years of domestic success onto the largest stage. It also broke a run in which Korean teams had won the 2020 title and placed two representatives in the 2021 semifinals.

Series scores, dates and placements were checked against published tournament records. Tactical conclusions are analysis, not quotations attributed to competitors.

Sources: primary release information or official records. Dates, scores and named features were checked against the linked source; evaluative passages are our own.

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Editorial note

Facts and mechanics were checked against the linked primary sources before publication.

This article was reviewed on August 10, 2026.

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Dmitri reviews games by tracing their complete loop: how a system is introduced, how it changes under pressure and whether it still produces interesting decisions after the novelty fades. He has a particular interest in RPG economies, tactical combat and performance problems that alter mechanical feel. Every verdict is written for a specific player rather than an imaginary universal audience.

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